I am using it on the Gear VR and looks perfectly sharp without changing the default values (using 18432x1536px). On the other heand I am experiencing something weird:
I place an 3d actor at the scene with the stereo pano as cubemap, and when I look around the 3d object seems to move slightly compared with the backgoud. Does it happen to you too guys?
Do you think it may be because of a different interpupilar distance between the 3ds max render and the UE4. Can it be adjusted in the engine?
Cheers!
Edit: I workaround it placing the object very far form camera (from 30 meters on) and making them bigger. That reduces significantly the hovering but is pretty unconvenient for the scene. Any other ideas?