# Steam workshop

**URL:** <https://forums.unrealengine.com/t/steam-workshop/85952>\
**Category:** Blueprint\
**Tags:** unreal-engine\
**Created:** [February 22, 2017, 7:48pm UTC](https://forums.unrealengine.com/t/steam-workshop/85952 "2017-02-22T19:48:56Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Kaptain-Wiz](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Kaptain-Wiz](https://forums.unrealengine.com/u/Kaptain-Wiz)\
**Post date:** [February 23, 2017, 4:29am UTC](https://forums.unrealengine.com/t/steam-workshop/85952/2 "2017-02-23T04:29:47Z")

</div>

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

> **[UE4 Game moddable via Workshop](https://forums.unrealengine.com/showthread.php?104774-UE4-Game-moddable-via-Workshop)**
>
> Greetings Community, I was asking about If it is possible to make my game moddable like add custom content ( maps meshes etc ) via pak or something else. And if yes how? Hope someone knows more about this… Cheers.

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

[https://www.google.com/search?q=How+to+use+steam+workshop+with+ue4&oq=How+to+use+steam+workshop+with+ue4&aqs=chrome..69i57&sourceid=chrome&ie=UTF-8](https://www.google.com/search?q=How+to+use+steam+workshop+with+ue4&oq=How+to+use+steam+workshop+with+ue4&aqs=chrome..69i57&sourceid=chrome&ie=UTF-8)  
Hopefully that helps

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