# Steam workshop with blueprints

**URL:** <https://forums.unrealengine.com/t/steam-workshop-with-blueprints/385917>\
**Category:** Platform & Builds\
**Tags:** Steam, unreal-engine, UE4, Blueprint, question\
**Created:** [February 23, 2017, 11:13am UTC](https://forums.unrealengine.com/t/steam-workshop-with-blueprints/385917 "2017-02-23T11:13:05Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![anonymous\_user\_bd3dfdf6](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_bd3dfdf6](https://forums.unrealengine.com/u/anonymous_user_bd3dfdf6)\
**Post date:** [February 23, 2017, 11:13am UTC](https://forums.unrealengine.com/t/steam-workshop-with-blueprints/385917/1 "2017-02-23T11:13:05Z")

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How do I make ue4 work with steam workshop in blueprints (submit, find, subscribe, play)?

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**Author:** ![thevfxguy13](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@thevfxguy13](https://forums.unrealengine.com/u/thevfxguy13)\
**Post date:** [February 23, 2017, 3:02pm UTC](https://forums.unrealengine.com/t/steam-workshop-with-blueprints/385917/2 "2017-02-23T15:02:16Z")

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I’m not sure what your coding background is but here are some articles to point you in the right direction. From what I can tell, you’ll need the Steam SDK and implement everything yourself.

> **[Exposing Gameplay Elements to Blueprints](https://docs.unrealengine.com/4.27/en-US/ProgrammingAndScripting/Blueprints/TechnicalGuide/ExtendingBlueprints/)**
>
> Technical guide for gameplay programmers exposing gameplay elements to Blueprints.

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

> **[Steamworks Workshop Implementation?](https://forums.unrealengine.com/showthread.php?95938-Steamworks-Workshop-Implementation)**
>
> Hi All, I was wondering if UE4 has all the functions and implementation of SteamWorks Workshop? Such as uploading a file etc. Has anyone done this yet and how it can be integrated into a project? My plan is to have a front end UMG menu, and upload...

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**Author:** ![zxhiosa](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@zxhiosa](https://forums.unrealengine.com/u/zxhiosa)\
**Post date:** [March 1, 2023, 1:34pm UTC](https://forums.unrealengine.com/t/steam-workshop-with-blueprints/385917/3 "2023-03-01T13:34:02Z")

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Get a mod and implement it. I know someone that can do that. But the only issue is, most people will be able to get access to your upload using the steam workshop downloader from [naremo.com](https://naremo.com).
