Steam VR Template

Proteus, first off…Thanks for putting all this together. Its amazing. I’m new to UE4 so your work (and everybody’s contributions here) have been a big help to me. In regards to the grab/pickup solution: I’ve been struggling with a proper method for a few days now myself. Last night I was able to get a single hand working pretty well utilizing a physics handle and attach to node. Its not pretty but perhaps this will help people as a reference. Its not without its own issues. Also if anyone knows a cleaner way of accomplishing this, please let me know. Like I said, I am really green, so for all I know this could be complete trash or have a ton of redundancies.

I started by trying to apply tesla dev’s physics handle tutorial to motion controllers. Using the physics handle worked great (allowing me to pick up any object that simulated physics), but the rotation of the grabbed object was not quite how I wanted things to react with the motion controllers (things kind of floated out in front of me). To remedy this I added an attach to / Detach from parent nodes to the BP and things worked exactly as intended.

I’m currently dealing with trying to get this to apply to the L hand (things went to **** when I tried duplicating the nodes and swapping out the R vars for the L vars). In that process it also added a fun bug where the R hand action works as intended but if I move the controller to fast when holding and object (I.e. throwing an object) the object locks to the hand and then after a few clicks of the trigger both the object and my hand mesh vanish.

Thoughts? Thanks all!

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