Steam VR Template

Thanks for the template, saved me a lot of time looking for nodes for the basic stuff.

As for the grabbing, I threw out what was there and re-did it.

I’m using a collision sphere of the diameter of the controller tip set to overlap all, if it is overlapping a mesh when the trigger is pulled it grabs it for as long as the button is pressed. However if it is within a set distance to a snap point (new component), then instead it snaps to the orientation and location of the snap point and grabs until the button is pressed again (for handles/sword grips and the like).

Tossing items is just setting simulate, un-grabbing it, and setting the linear and angle velocity to match the original parent so it “tosses”, for the snap point grips I have it drop instead of tossing when released.

It works significantly better.

Edit Oh I also added a firstperson pawn and have the game mode choose which pawn to use when a logging in based on if I have the headset active or not, this way for minor things I can test easier without having to put on the headset.