Steam VR Template

Arrrrhhh…Proteus, you update too fast. I just did some upgrade to your pawn as well. Here is the link.
Hopefully you don’t mind my destructive overhaul, I still think gate/event is better than using booleans to toggle states unless you are absolutely sure that the state wont change between frame.
Some of the hardest to bug to catch is caused by boolean states.( Event fired the second time before the check is and then you go into wrong path.)

Basically, until Epic provides proper controller polling events like the trigger axis event except fires when motion controller is moved.
Tick is probably unavoidable for the trackpad method(the lab teleport).

I spend most of tonight setting up my 2PC stream, and maybe about 1.5 hours to do all the clean up and event setup just like the trigger teleport I did.
So you can take a look and it could be in different event graph and let people choose which method they preferred.

I haven’t touch platform yet, but I think it’s very doable, I might do that after tomorrow night’s local indie dev gathering is .
I think grab should be easier to do(compare to platform) if we don’t need to preserve the orientation where we grab it.(the lab did this, budget cut does retain orientation + collision for the vent).