Steam VR Template

@Proteus
Sorry, got pretty busy setup my stream machine today(cause crappy USB3 chip no Win10 driver detected).
I manage to clean up the graph and such yesterday, no moving platform but seems you have it implemented.
Briefly take a look of your 1.5 version, it seems that our graph have pretty big difference.
Wonder what is the best way to sent out my modification then?

Anyway, here is my project, it have a Ultraman mode, also implement with gates that are beneficial for mutually exclusive events.
ie. you can’t set new teleport location while teleport is underway. Basically, set location, teleport, ultraman you can only do one of them at any time.
It’s useful because people can implement their teleport/locomotion method and is easy to integrate their changes.
(in this project, teleport range is controlled by trigger axis, if does not hit, it will then trace -Z to try reach a ground point. Didn’t check if location is valid though, like you can potentially teleport to a wall.)

It’s gonna be pretty hard to integrate cause you already have so much going on inside your pawn.

What I think I can contribute next is maybe to make say actual curved preview or teleport(like the Lab), and see if I can help you further on the platform part.