Hi Elliotek, I’m trying to implement your fix and when I call ClearPingArray() it doesn’t find NetDriver. It’s weird because my game finds search results, I can join them, etc. Seems like these functions are just not finding net driver or something. I just can’t get ClearPingArray to work for some reason.
Here’s my function.
void UMyGame_UserWidget::ClearPingArray()
{
UNetDriver * NetDriver = GetWorld()->GetNetDriver();
if (NetDriver != NULL)
{
NetDriver->PingEntries.Empty();
}
else
{
UE_LOG(LogTemp, Warning, TEXT("Net Driver not found"));
}
}