Steam Session Ping 9999

Hi Elliotek, I’m trying to implement your fix and when I call ClearPingArray() it doesn’t find NetDriver. It’s weird because my game finds search results, I can join them, etc. Seems like these functions are just not finding net driver or something. I just can’t get ClearPingArray to work for some reason.

Here’s my function.

void UMyGame_UserWidget::ClearPingArray()
{
	UNetDriver * NetDriver = GetWorld()->GetNetDriver();
	if (NetDriver != NULL) 
	{
		NetDriver->PingEntries.Empty();
	}
	else
	{
		UE_LOG(LogTemp, Warning, TEXT("Net Driver not found"));
	}
}