Steam Session Ping 9999

I don’t understand how Epic can consider this as such a low priority so they don’t even have a timeline to fix this. For developers like me who rely heavily on Blueprints, this is a show stopper for many customers if they want to play online and there is no way of telling if a ping of a host is acceptable for them or not.

I am selling a multiplayer game that because of this issue does not show ping to players before they join a game. And because of that I got a lot of angry customers and even some refunds based on players criticising netcode for being poorly optimized, when in reality they were just unlucky and joined games with a ping that’s too high for them.

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