crash error in
LoginId:de723c7b4bafe6d8406250bb98e8422b
EpicAccountId:170188884d044287b1e138a805e6fd84
Assertion failed: !IsWide() [File:D:\Build++UE4+Release-4.18+Compile\Sync\Engine\Source\Runtime\Core\Public\UObject/NameTypes.h] [Line: 232]
UE4Editor_Core!FDebug::AssertFailed() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:414]
UE4Editor_SteamController!FNameEntry::GetAnsiName() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\core\public\uobject\nametypes.h:233]
UE4Editor_SteamController!FSteamController::FSteamController() [d:\build++ue4+release-4.18+compile\sync\engine\plugins\runtime\steam\steamcontroller\source\steamcontroller\private\steamcontroller.cpp:92]
UE4Editor_SteamController!FSteamControllerPlugin::CreateInputDevice() [d:\build++ue4+release-4.18+compile\sync\engine\plugins\runtime\steam\steamcontroller\source\steamcontroller\private\steamcontroller.cpp:378]
UE4Editor_ApplicationCore!FWindowsApplication::PollGameDeviceState() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:2227]
UE4Editor_Slate!FSlateApplication::PollGameDeviceState() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1503]
UE4Editor!FEngineLoop::Tick() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:3277]
UE4Editor!GuardedMain() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\launch\private\launch.cpp:166]
UE4Editor!GuardedMainWrapper() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:134]
UE4Editor!WinMain() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:210]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
kernel32
ntdll
I am a Korean university student. I want to know why this error occurred. crying