# Steam Overlay Isn't Working in Shipping Build

**URL:** <https://forums.unrealengine.com/t/steam-overlay-isnt-working-in-shipping-build/312732>\
**Category:** Platform & Builds\
**Tags:** Steam, Shipping, unreal-engine, packaging-projects, UE4, question\
**Created:** [March 26, 2015, 7:57pm UTC](https://forums.unrealengine.com/t/steam-overlay-isnt-working-in-shipping-build/312732 "2015-03-26T19:57:28Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![Janyx](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Janyx](https://forums.unrealengine.com/u/Janyx)\
**Post date:** [March 26, 2015, 7:57pm UTC](https://forums.unrealengine.com/t/steam-overlay-isnt-working-in-shipping-build/312732/1 "2015-03-26T19:57:28Z")

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When I package my game for shipping the Steam overlay doesn’t work. I seems as if it isn’t enabled. It works fine in the editor and in the stand alone version but for some reason when I package it for shipping it doesn’t show up.

Is there additional steps I need to take in order for the Packaged game to work with Steam SDK?

Here are my config files:

> **[Dropbox - Error](https://www.dropbox.com/sh/uggfv6x0d42ncw3/AAComNCgijTWL2D_MB3_KmZqa?dl=0)**
>
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**Author:** ![Shadowriver](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Shadowriver](https://forums.unrealengine.com/u/Shadowriver)\
**Post date:** [March 26, 2015, 8:20pm UTC](https://forums.unrealengine.com/t/steam-overlay-isnt-working-in-shipping-build/312732/2 "2015-03-26T20:20:25Z")

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Did you set up SteamOnlineSubsystem and AppId? did you check if packaged configs are ok?

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**Author:** ![Janyx](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Janyx](https://forums.unrealengine.com/u/Janyx)\
**Post date:** [March 26, 2015, 9:00pm UTC](https://forums.unrealengine.com/t/steam-overlay-isnt-working-in-shipping-build/312732/3 "2015-03-26T21:00:39Z")

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I am not a 100% what you means by setting up SteamOnlineSubsystem. I followed both Unreal’s and 's guide to integrating Steam SDK. But like I said the Overlay and everything works great as long as you don’t package the game with the shipping configuration.

As for the App ID I am currently using 480, the default developer ID. I don’t know if this is a problem.

I looked at the config files for the packages game and they appear to be exactly the same as the config files in the editor.

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**Author:** ![Janyx](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Janyx](https://forums.unrealengine.com/u/Janyx)\
**Post date:** [March 27, 2015, 3:10am UTC](https://forums.unrealengine.com/t/steam-overlay-isnt-working-in-shipping-build/312732/4 "2015-03-27T03:10:16Z")

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I found somewhere else where they said you “need to add in your final release folder the Steam DLL Needed and of course your app\_id.txt”. But I am unclear on what he means by that.
