I’ve just implemented steam leaderboards using the shooter game code as my foundation.
The problem I have found is that the ue4 engine code is somehow modifying my high score, to make it even higher each time I submit my high score.
I have found the issue is probably the same as posted here:
https://answers.unrealengine.com/questions/257107/how-to-use-steam-leaderboards-from-bp.html
About half way down one person says:
and provides a solution by editing engine files.
I don’t want to have to modify the engine code to get my leaderboards working. Is this a known issue? When will it be fixed?