# Steam is gone after packaging shipping build?

**URL:** <https://forums.unrealengine.com/t/steam-is-gone-after-packaging-shipping-build/327407>\
**Category:** Platform & Builds\
**Tags:** steamworks, Steam, build, unreal-engine, shipping-build, packaging-projects, question\
**Created:** [August 2, 2015, 6:11pm UTC](https://forums.unrealengine.com/t/steam-is-gone-after-packaging-shipping-build/327407 "2015-08-02T18:11:31Z")\
**Posts on this page:** 1\
**Showing post:** 7

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**Author:** ![Rama](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/rama/32/882413_2.png) [@Rama](https://forums.unrealengine.com/u/Rama)\
**Post date:** [April 5, 2016, 11:21pm UTC](https://forums.unrealengine.com/t/steam-is-gone-after-packaging-shipping-build/327407/7 "2016-04-05T23:21:04Z")

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#Solution steam\_appid.txt

> **[Steam overlay not working in Shipping build](https://forums.unrealengine.com/questions/199746/steam-overlay-not-working-in-shipping-build.html)**
>
> Branch: Binary Build version: 4.7.2-2467323 I'm having issue when trying to package our game in Shipping configuration. When I package the game the steam overlay isn't working. It works fine when I play the game through editor as Standalone Game....

I’ve tested as of 4.11, if you do a shipping build, the thirdparty steam .dll is included, but you have to add the following file to YourGame/Binaries/Win32

steam\_appid.txt

and in that file put just your app id with no whitespaces

Then when you launch the steam overlay will appear 🙂

#Wiki Updated

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

#❤

Rama

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