# Steam Integration & Packaging Error

**URL:** <https://forums.unrealengine.com/t/steam-integration-packaging-error/385330>\
**Category:** Platform & Builds\
**Tags:** integration, error, Steam, SDK, Packaging-Error, unreal-engine, question\
**Created:** [February 18, 2017, 10:22am UTC](https://forums.unrealengine.com/t/steam-integration-packaging-error/385330 "2017-02-18T10:22:04Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![pheeeeno](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@pheeeeno](https://forums.unrealengine.com/u/pheeeeno)\
**Post date:** [February 18, 2017, 10:22am UTC](https://forums.unrealengine.com/t/steam-integration-packaging-error/385330/1 "2017-02-18T10:22:04Z")

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I am trying to set up a steam subsystem by altering the defaultengine.ini to start testing a project I’m working on using the “generic shooter” pack (blueprints only). This is the tutorial I have been trying to follow: [http://allarsblog.com/2016/02/26/BasicSteamIntegration/](http://allarsblog.com/2016/02/26/BasicSteamIntegration/)  
I run into an unknown error when trying to package the game, and I believe enabling the steam subsystem started the errors. I have successfully packaged the project and used it on a LAN connection. Any help successfully packaging the build and also with steam integration would be greatly appreciated!

Here is the output log [outputlog - Google Docs](https://docs.google.com/document/d/1LnSTa_Xb8Ob_jcedfCW9FYAkVL_AA0qdKg8zSfqn6po/edit?usp=sharing)

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**Author:** ![Maide](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Maide](https://forums.unrealengine.com/u/Maide)\
**Post date:** [February 18, 2017, 5:39pm UTC](https://forums.unrealengine.com/t/steam-integration-packaging-error/385330/2 "2017-02-18T17:39:56Z")

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I see a couple issues in your log. I believe the real failure is this error:

> ERROR: Invalid SDK MacOSX.sdk, not found in /Library/Developer/CommandLineTools/Platforms/MacOSX.platform/Developer/SDKs

I’m not a Mac guy, but some quick googling suggests you can fix this by installing XCode.

I also see your steam dlls are not loading correctly

> LogOnline:Display: STEAM: Loading Steam SDK 1.32
> 
> LogMac:Warning: dlopen failed: dlopen(/Users/Shared/Epic Games/UE\_4.13/Engine/Binaries/Mac/UE4Editor.app /Contents/MacOS/libsteam\_api.dylib, 5): image not found
> 
> LogOnline:Warning: STEAM: Steam SDK 1.32 libraries not present at or failed to load!

That error suggests the files are just missing.

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**Author:** ![pheeeeno](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@pheeeeno](https://forums.unrealengine.com/u/pheeeeno)\
**Post date:** [February 18, 2017, 6:02pm UTC](https://forums.unrealengine.com/t/steam-integration-packaging-error/385330/3 "2017-02-18T18:02:28Z")

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Thank you that sounds about right. I have Xcode because I needed it to package the game initially. I sort of figured it had to do with the steam sdk, but I though that I had that downloaded and in the right place. Could you possibly explain which steam sdk I need and how I need to use it?
