Steam achievements implementation for UE4 developers: tips and tricks.

Hello!

Sorry for late reply.

Not sure what are you talking about in the first question. Regarding the second one - I had to implement stats in order to make achievements in my game work properly. I think only one-trigger achievemts would work without stats - “complete level”, “finish playthrough”, etc. But when you need an achievement with progress, like “kill X enemies”, you need stats for them as well.