Steam achievements implementation for UE4 developers: tips and tricks.

I know this is a very old thread at this point, but for those wondering why you need to double the stat name in steam, its because the WriteLeaderboardInt function puts the stat name as the leaderboard name
So internally, the write operation tries to make the addressable name by doing Printf(TEXT(%s_%S) *LeaderboardName, *StatName)
so since the node passes the stat name to BOTH it puts every stat on its own board named StatName and every Stat on that board needs to be StatName_StatName

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