Hi , thanks , a few questions . 1. So some tutorials use the space wars names and put them in there in the default.ini. Are you saying I don’t need to put any of those names in there and I can put the letters you show above in there as placeholders , then reconfigure them in the steam developer page? 2. Does the blueprint nodes need to be in level blueprint? Or can a separate steam achievement blueprint be made? If in level blueprint , does the bp nodes need to be on the specific level bp for the game level that it will be achieved in?(example , with the space wars testing press 1 for achievement tutorial. ) , I put the nodes on the main menu level bp , did not work , but when I put them on level 1 level bp and played standalone on that level (1), it worked. What if an achievement was involving more than 1 level? Like “unlock level 5” for instance?3. Does all the acievement blueprint nodes need to be in the game logic before game is uploaded to steam build with SDK? Or can they be added after?4. If for example you have say 5 achievement ID;s in the default engine.ini , then should there be 5 sets of blueprint nodes in the game logic , 1 for each ID ? And say adding the name of each one in the “write achievements progress” node? 5. I assume that there needs to be other blueprint logic in front of the achievement nodes to reference what the achievement is. Like “unlock level” or “collect 5 balls” for instance. Thanks for any help