# Stealth action

**URL:** <https://forums.unrealengine.com/t/stealth-action/40319>\
**Category:** Game Development\
**Tags:** unreal-engine, Showcase, Work-in-Progress\
**Created:** [August 31, 2015, 10:21pm UTC](https://forums.unrealengine.com/t/stealth-action/40319 "2015-08-31T22:21:30Z")\
**Posts on this page:** 1\
**Showing post:** 11

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**Author:** ![serioussam909](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@serioussam909](https://forums.unrealengine.com/u/serioussam909)\
**Post date:** [September 9, 2018, 10:48am UTC](https://forums.unrealengine.com/t/stealth-action/40319/11 "2018-09-09T10:48:56Z")

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Not sure about your implementation, but I’m using PhysicsHandles to grab and release bodies.

> **[Physics Handle](https://docs.unrealengine.com/4.27/en-US/BlueprintAPI/Physics/Components/PhysicsHandle/)**
>
> Physics Handle

You can also look at this:

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

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