# Stealth action

**URL:** <https://forums.unrealengine.com/t/stealth-action/40319>\
**Category:** Game Development\
**Tags:** unreal-engine, Showcase, Work-in-Progress\
**Created:** [August 31, 2015, 10:21pm UTC](https://forums.unrealengine.com/t/stealth-action/40319 "2015-08-31T22:21:30Z")\
**Posts on this page:** 12\
**Page:** 1

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**Author:** ![serioussam909](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@serioussam909](https://forums.unrealengine.com/u/serioussam909)\
**Post date:** [August 31, 2015, 10:21pm UTC](https://forums.unrealengine.com/t/stealth-action/40319/1 "2015-08-31T22:21:30Z")

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Hi everyone,  
Here are some screens from my hobby project.  
I’m trying to build a stealth action game similar to Hitman.  
This currently is a one man project and I’m working on it in my spare time. I don’t plan to sell it and it will be released for free when it’s done.

Most of the core stuff is working. AI can patrol, see and hear the player and also attack him. It’s also possible to kill NPCs, drag and hide their bodies and take their clothes and weapons.  
Items can be picked up and inventory is working as well.

Player’s objectives will be to assassinate his target and escape.

A playable demo can be downloaded from:

> **[Wetwork by serioussam909](https://serioussam909.itch.io/wetwork)**
>
> stealth action

The game is on steam now:  
https://store.steampowered.com/widget/888810

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**Author:** ![Kinos141](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Kinos141](https://forums.unrealengine.com/u/Kinos141)\
**Post date:** [September 1, 2015, 6:11pm UTC](https://forums.unrealengine.com/t/stealth-action/40319/2 "2015-09-01T18:11:57Z")

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Funny. I was making a similar Hitman like game.  
Do you use EQS queries?  
It’s a way for the AI to gather information about it’s environment and act accordingly to it.  
For examples, they will look for cover behind a wall so that the play doesn’t see them.

[![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/9/f/8/9f813bb491b85696fe573007e0f55e59eb35aff7.jpeg "Setting Up Advanced AI | Live Training | Unreal Engine") ](https://www.youtube.com/watch?v=NZZtMNdJk5o)

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**Author:** ![serioussam909](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@serioussam909](https://forums.unrealengine.com/u/serioussam909)\
**Post date:** [September 1, 2015, 6:36pm UTC](https://forums.unrealengine.com/t/stealth-action/40319/3 "2015-09-01T18:36:24Z")

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No - I don’t use EQS at the moment, because it’s still an experimental feature.

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**Author:** ![serioussam909](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@serioussam909](https://forums.unrealengine.com/u/serioussam909)\
**Post date:** [December 9, 2015, 12:51am UTC](https://forums.unrealengine.com/t/stealth-action/40319/4 "2015-12-09T00:51:14Z")

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Here’s a couple of gameplay videos:[https://youtube.com/watch?v=h8e3qNKduYMhttps://www.youtube.com/watch?v=5uUSx2Tdo7M](https://youtube.com/watch?v=h8e3qNKduYMhttps://www.youtube.com/watch?v=5uUSx2Tdo7M)  
[https://www.youtube.com/watch?v=qJzueWc79uw](https://www.youtube.com/watch?v=qJzueWc79uw)

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**Author:** ![serioussam909](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@serioussam909](https://forums.unrealengine.com/u/serioussam909)\
**Post date:** [February 29, 2016, 11:24pm UTC](https://forums.unrealengine.com/t/stealth-action/40319/5 "2016-02-29T23:24:46Z")

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Here’s another gameplay video:

[![]( " - YouTube") ](https://www.youtube.com/watch?v=MIOJ-4vVzpA)

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**Author:** ![serioussam909](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@serioussam909](https://forums.unrealengine.com/u/serioussam909)\
**Post date:** [October 3, 2016, 12:33am UTC](https://forums.unrealengine.com/t/stealth-action/40319/6 "2016-10-03T00:33:51Z")

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Haven’t posted here anything in a while, but here’s some progress with the game’s training level:

 ![CtzYrvXWcAA89Hl.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/3X/e/a/eaffc1354c0eeba2a6af2ac09bea6fef28631fba.jpeg)

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**Author:** ![serioussam909](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@serioussam909](https://forums.unrealengine.com/u/serioussam909)\
**Post date:** [December 31, 2016, 1:56am UTC](https://forums.unrealengine.com/t/stealth-action/40319/7 "2016-12-31T01:56:34Z")

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The game has an [itch.io](http://itch.io) page and a playable demo now:  
[Wetwork by serioussam909, Quiet Little Feet](https://serioussam909.itch.io/wetwork)

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**Author:** ![serioussam909](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@serioussam909](https://forums.unrealengine.com/u/serioussam909)\
**Post date:** [July 21, 2017, 3:12pm UTC](https://forums.unrealengine.com/t/stealth-action/40319/8 "2017-07-21T15:12:56Z")

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Here’s an updated demo  
[http://jcgames.lv/WetworkDemo0.5.0.zip](http://jcgames.lv/WetworkDemo0.5.0.zip)

And some gameplay videos:

[![]( " - YouTube") ](https://www.youtube.com/watch?v=1q2fkGI0esQ)

[![]( " - YouTube") ](https://www.youtube.com/watch?v=J0TwIkUlI-g)

[![]( " - YouTube") ](https://www.youtube.com/watch?v=RVHZ5htRLRg)

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**Author:** ![serioussam909](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@serioussam909](https://forums.unrealengine.com/u/serioussam909)\
**Post date:** [July 16, 2018, 7:49pm UTC](https://forums.unrealengine.com/t/stealth-action/40319/9 "2018-07-16T19:49:02Z")

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The game is now available on Steam EA.  
https://store.steampowered.com/widget/888810

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**Author:** ![anonymous\_user\_233758bf](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_233758bf](https://forums.unrealengine.com/u/anonymous_user_233758bf)\
**Post date:** [September 9, 2018, 4:43am UTC](https://forums.unrealengine.com/t/stealth-action/40319/10 "2018-09-09T04:43:14Z")

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quick question, and I would understand if you didn’t want to get away your secret. But how did you handle the dragging of the bodies/ragdoll? I’m trying to simulate hunting in my UE4 project, and I’d like to be able to drag the body of a buck by the antlers to prolong spoil time, and perhaps even anchor it to a player driven sled. I figured I would have to create a socket near the head bone, as well as one on the aforementioned sled. Just looking for tips on how to handle the blue prints of dragging the body really, any insight or screen shots would be extremely helpful.

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**Author:** ![serioussam909](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@serioussam909](https://forums.unrealengine.com/u/serioussam909)\
**Post date:** [September 9, 2018, 10:48am UTC](https://forums.unrealengine.com/t/stealth-action/40319/11 "2018-09-09T10:48:56Z")

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Not sure about your implementation, but I’m using PhysicsHandles to grab and release bodies.

> **[Physics Handle](https://docs.unrealengine.com/4.27/en-US/BlueprintAPI/Physics/Components/PhysicsHandle/)**
>
> Physics Handle

You can also look at this:

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

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**Author:** ![anonymous\_user\_233758bf](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_233758bf](https://forums.unrealengine.com/u/anonymous_user_233758bf)\
**Post date:** [March 2, 2019, 11:48pm UTC](https://forums.unrealengine.com/t/stealth-action/40319/12 "2019-03-02T23:48:56Z")

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you’re awesome, sorry for the late response, i didn’t see your post until now, but looks like exactly what i was looking for
