# Status on Bug UE-21554

**URL:** <https://forums.unrealengine.com/t/status-on-bug-ue-21554/354164>\
**Category:** Blueprint\
**Tags:** unreal-engine, bug-report, question, Blueprint, CPP, structs\
**Created:** [April 14, 2016, 1:20pm UTC](https://forums.unrealengine.com/t/status-on-bug-ue-21554/354164 "2016-04-14T13:20:08Z")\
**Posts on this page:** 2\
**Page:** 1

<div class="post-metadata">

**Author:** ![Pequeno](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Pequeno](https://forums.unrealengine.com/u/Pequeno)\
**Post date:** [April 14, 2016, 1:20pm UTC](https://forums.unrealengine.com/t/status-on-bug-ue-21554/354164/1 "2016-04-14T13:20:08Z")

</div>

I’m having this bug, where when I change something in my class or structs that I reference in a blueprint, the hotreloaded things won’t let me save, and the blueprint functions that I updated aren’t updated in the hotreloaded blueprint. It’s very simillar to the UE-21554 bug report, that is referenced in other questions.

What is the status with this bug?

---

<div class="post-metadata">

**Author:** ![Sean\_Flint](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Sean\_Flint](https://forums.unrealengine.com/u/Sean_Flint)\
**Post date:** [April 14, 2016, 2:07pm UTC](https://forums.unrealengine.com/t/status-on-bug-ue-21554/354164/2 "2016-04-14T14:07:10Z")

</div>

Hello,

I have looked into this bug report, and it is currently under investigation by our developers. At this time, there is not a scheduled timeline for a fix. I will increase the community interest of the report.

Have a great day
