# Status of UE-29576 (Disabled Main Pass Shadow Artifacts)

**URL:** <https://forums.unrealengine.com/t/status-of-ue-29576-disabled-main-pass-shadow-artifacts/392201>\
**Category:** Rendering\
**Tags:** Shadows, artifacts, spotlight, unreal-engine, question\
**Created:** [April 28, 2017, 10:36pm UTC](https://forums.unrealengine.com/t/status-of-ue-29576-disabled-main-pass-shadow-artifacts/392201 "2017-04-28T22:36:41Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![anonymous\_user\_00c42842](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_00c42842](https://forums.unrealengine.com/u/anonymous_user_00c42842)\
**Post date:** [April 28, 2017, 10:36pm UTC](https://forums.unrealengine.com/t/status-of-ue-29576-disabled-main-pass-shadow-artifacts/392201/1 "2017-04-28T22:36:41Z")

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Hey Epic,

I see that the ticket [Unreal Engine Issues and Bug Tracker (UE-29576)](https://issues.unrealengine.com/issue/UE-29576) has been resolved as “Won’t Fix” due to an extended period of inactivity.

Any chance this has been fixed in more recent versions of Unreal? The workaround of setting a Dynamic Shadow Distance won’t work for our use case because we need to use a spotlight instead of a directional light. Is there maybe a separate workaround for spotlights?

Cheers,
