# Status of CryptoPP in 5.1

**URL:** <https://forums.unrealengine.com/t/status-of-cryptopp-in-5-1/739029>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine, question\
**Created:** [December 30, 2022, 6:36pm UTC](https://forums.unrealengine.com/t/status-of-cryptopp-in-5-1/739029 "2022-12-30T18:36:47Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![edcolmar](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@edcolmar](https://forums.unrealengine.com/u/edcolmar)\
**Post date:** [December 30, 2022, 6:36pm UTC](https://forums.unrealengine.com/t/status-of-cryptopp-in-5-1/739029/1 "2022-12-30T18:36:47Z")

</div>

In 4.11 CryptoPP was added to the engine:

> [@Linking Crypto++ inside Visual Studio](https://forums.unrealengine.com/t/linking-crypto-inside-visual-studio/341654/2):
>
> It won’t work UE4 has it own build system UBT and it ignores all VS configuration, you can configure it in build scripts of your game project and C++ modules Not sure if this is updated

Is it still included? I’m not seeing any recent information.

Can anyone describe how to properly link/use this library in 5.1?

TY!
