# Stationary skylight too much intense shadows

**URL:** <https://forums.unrealengine.com/t/stationary-skylight-too-much-intense-shadows/374604>\
**Category:** Rendering\
**Tags:** static-light, occlusion, skylight, Shadows, unreal-engine, Rendering, question\
**Created:** [October 27, 2016, 10:17am UTC](https://forums.unrealengine.com/t/stationary-skylight-too-much-intense-shadows/374604 "2016-10-27T10:17:05Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![RiccardoR](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@RiccardoR](https://forums.unrealengine.com/u/RiccardoR)\
**Post date:** [October 27, 2016, 10:17am UTC](https://forums.unrealengine.com/t/stationary-skylight-too-much-intense-shadows/374604/1 "2016-10-27T10:17:05Z")

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Hello, I have got a problem with my stationary built skylight. Inside the houses is too much black, as you can see from the screenshot.  
How can I tweak this to achieve a bit brighter shadow?  
Thank you !

 ![112698-capture.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/1/4/4/144aeb1ce755854cf6f28bda1f5744479b67c531.jpeg)

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**Author:** ![Night\_Watcher](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/night_watcher/32/1145400_2.png) [@Night\_Watcher](https://forums.unrealengine.com/u/Night_Watcher)\
**Post date:** [October 27, 2016, 2:01pm UTC](https://forums.unrealengine.com/t/stationary-skylight-too-much-intense-shadows/374604/2 "2016-10-27T14:01:01Z")

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In your skylight setting, increase your intensity, and increase the bounce count to 2 or 3. You can also tweak your lightmass settings in the world settings

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**Author:** ![RiccardoR](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@RiccardoR](https://forums.unrealengine.com/u/RiccardoR)\
**Post date:** [October 27, 2016, 2:50pm UTC](https://forums.unrealengine.com/t/stationary-skylight-too-much-intense-shadows/374604/3 "2016-10-27T14:50:57Z")

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Bounce count is 20. Intensity is 1. Increasing it just destroy my light setup externally

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**Author:** ![Tim\_Hobson](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Tim\_Hobson](https://forums.unrealengine.com/u/Tim_Hobson)\
**Post date:** [October 27, 2016, 3:09pm UTC](https://forums.unrealengine.com/t/stationary-skylight-too-much-intense-shadows/374604/4 "2016-10-27T15:09:13Z")

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Skylights currently only provide a single bounce of light. Likely your lighting setup would need to rely on more bounces from other light sources (Directional, Point, and Spot variety). You can also tweak in your Post Process Volume to adjust GI contribution without having to rebake along with being able to use some of the other settings her to crush overly bright areas and get better contrast.
