Stationary and ray-traced lighting coming from a single light

Hello! I have encountered an issue where my rect, spot, and point lights (not directional) show both baked, stationary and ray-traced lighting when ray-traced shadows are enabled, shown in this gif.


I have used the “preview” lighting quality to emphasise the issue. The character is set to “movable.”

Is there any way to disable the stationary shadows when RT shadows are enabled?