StaticMeshes turning black

It boils down to some kind of problem when using instanced material in combination with native textures and possibly mipmaps. I can replace all textures with one ype of generated chess pattern and just a few meshes get textured. If i then edit the base material i have instanced and saves it, the scene in the editor changes and all meshes are now textured ok.

I think UE has a serious problem with native transient textures in UE 5.5.

  1. The mechanism to build textures and mipmap levels somehow doesn’t work with dynamic instanced material when the load gets a bit high and the updates are done in tick or during gameplay and not in beginplay

  2. UE has some problem with threading when native mipmaps are provided. Easy to get a crash when muitiple mipmaps are provided

Can anyone at Epic take a look at this that works with textures and streaming ?

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