StaticMeshEditor change: Snap sockets to a vertex and meta data

Hello.

That’s very nice additional actually. That will be useful obviously.

I’ve been using sockets on static meshes to define location to display HUD element on interactive objects, and that was quite painful to precisely place sockets, especially when there are “double” sockets required, door handles for example.

So i’d totally like to see the PR.

Regards.