We have run into the exact same Problem with out skeletal meshes. Is this really currently broken in UE4?
No matter what method we use to retrieve the Bounds they seem to be way off in an irregular manner. (UE 4.17.2)
We have run into the exact same Problem with out skeletal meshes. Is this really currently broken in UE4?
No matter what method we use to retrieve the Bounds they seem to be way off in an irregular manner. (UE 4.17.2)