# Static variables possible?

**URL:** <https://forums.unrealengine.com/t/static-variables-possible/6841>\
**Category:** C++\
**Tags:** unreal-engine\
**Created:** [June 29, 2014, 9:02pm UTC](https://forums.unrealengine.com/t/static-variables-possible/6841 "2014-06-29T21:02:07Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![Rama](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/rama/32/882413_2.png) [@Rama](https://forums.unrealengine.com/u/Rama)\
**Post date:** [June 29, 2014, 10:08pm UTC](https://forums.unrealengine.com/t/static-variables-possible/6841/3 "2014-06-29T22:08:12Z")

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**Static Const Wiki Tutorial**

You can make Static Const variables, I have wiki tutorial here 🙂

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

I am not sure if a Static TArray even makes sense by the nature of the fact that a TArray is so dynamic in its focus.

I personally just use a regular UPROPERTY() TArray and store it in my Player Controller, and access things I need via the player controller 🙂

Makes it easy to then go into Blueprints and add new properties / add new entries to the TArray later in the Defaults tab 🙂

Rama

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