Wierd title I know! I’ve created some armor for my character, and imported them as skeletal meshes using my character’s skeleton. But now I want to place them in the world to be picked up. But because they are skeletal meshes using the character skeleton, when I place them in the world, they float as if they were attached to an invisible character. One option seems to be also import static versions of the mesh, but thats a lot of extra work and would be wasting resources.
How do I make the meshes appear on the ground in an efficient manner? So that I can place them properly in the world? (ie, on a shelf, leaning against a wall, etc…)