I`m develop arcore application.
Actor on scene must be movable, but i want create static shadows for this scene object. How I can do it?
You can hide a static mesh but still have it cast shadows.
There’s an option for “Cast Shadows as if Static.” Keep in mind if the shadows being cast onto the object are very specific, when you move the object the shadows will remain and it might not look correct if the lighting doesn’t change as well.
Search this option in project settings, light and mesh settings, but not found (
Option name is now “Lightmap type” and “Force to Surface”
Thanks! I see this options.
On this moment im use brootforce: ))
Build lights in editor,
create snapshoot shadows on white background
insert in actors on textured plane