Hello. I have a problem about my static mesh boxes that get lighting from outside directional light in a closed room. The room is a hollowed static BSP box. Static meshes are not movable and converted to static mesh from BSP boxes (because performance was awful while working as bsp).
I think there’s a lightmap error but I don’t know how to fix it. This room must be completely in dark and lit only by spotlights. Any ideas?