Hallo! I am about to start modeling the assets for my game (buildings).
My questions is: Should I model the entire building in my 3d modeling software, or should I model out individual pieces of the building (Walls, doors, windows etc…) and then construct the buildings in UE4 editor?
I have seen many people using construction scripts for things like procedural buildings and what not…
My game is open-world so I am concerned that too many individual meshes will cause a strain on the performance.
Any thoughts or suggestions?