It happenned twice by now, meaning I’m probably doing something wrong. When I import a .fbx file from Blender to UDK 4, it gets this weird transparency on some of the static mesh’s layers, even with the texture correctly applied. Does someone know what I’m doing wrong? Can I fix it?
it looks like some of your normals are facing the wrong way, I think this thread should help, just to add to what I said in that thread you can also try the “recalculate” button as not all your faces are the wrong way round.
hope that helps:D
ps, there is no UDK4:)
Thanks, mate! It worked c:
ps: I got used calling it that way, gotta get used to “UE 4” haha
your welcome:)
a lot of people did;)