# Static mesh sky occludes Atmospheric Fog

**URL:** <https://forums.unrealengine.com/t/static-mesh-sky-occludes-atmospheric-fog/319766>\
**Category:** Asset Creation\
**Tags:** unreal-engine, Fog-Effects, question\
**Created:** [May 26, 2015, 3:41am UTC](https://forums.unrealengine.com/t/static-mesh-sky-occludes-atmospheric-fog/319766 "2015-05-26T03:41:28Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![PowerDesign](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@PowerDesign](https://forums.unrealengine.com/u/PowerDesign)\
**Post date:** [May 26, 2015, 3:41am UTC](https://forums.unrealengine.com/t/static-mesh-sky-occludes-atmospheric-fog/319766/1 "2015-05-26T03:41:28Z")

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Hi,

I use Atmospheric Fog and Directional Light Shaft. Unfortunately, the scene has a static mesh sky with a material using Emissive Color texture, which effectively **removes the fog/light shaft effect completely**.

Thanks!
