I have a blueprint of a with a physics constraint so that the player can only push the crate along the floor.
Sitting on top of the crate I want some objects eg. work tools - but predictably when the level loads the work tools sitting on the crate/physics constraint affect the physics and movement of the crate.
The work tools are in a blueprint and simulate physics is switched off. I tried attaching the BP_work_tools to the crate with attach actor but that didn’t seem to work.