Hello, can you provide more informations please, how are you attaching the WeaponBP to the parent actor? Using skeletalMesh Socket Preview? Using AddComponent, Child Actor, and then set your WeaponBP? Or are you spawning it on ConstructionScript?
Hello, can you provide more informations please, how are you attaching the WeaponBP to the parent actor? Using skeletalMesh Socket Preview? Using AddComponent, Child Actor, and then set your WeaponBP? Or are you spawning it on ConstructionScript?