To avoid glitches with geometry when using BPS brushes I converted some of them to shtatic meshes. And I have this weird problem with the way they look: http://i.imgur.com/Fvh1iuV.png
When I get far enough they stop being lighted properly by surrounding lights and just become white.
What should I do to fix that?
Make sure to build your lighting.
Well, yeah, I did. That’s what I get after I build the lighting. Here’s the screenshot with lighting build again: http://i.imgur.com/zFn2me4.png
First screenshots had Preview in the shadows, which indicates that the lighting isn’t built which was why I asked.
Best I can guess is that it’s a lightmap issue, make sure the resolution is high enough and that your UV’s aren’t overlapping or anything. If there’s a problem with the UV’s then it should tell you after you build lighting.
After I build lighting it does not say that there’s any problems whatsoever. That’s why I’m confused about why this is happening.
I had such an problem too, except my mash was completly black. I had to UV Unwrap it in Blender. Maybe it helps