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Static mesh LODs vertex color not updated after reimport
Development
Asset Creation
Static-Mesh
,
reimport
,
Vertex-Color
,
question
,
FBX
,
unreal-engine
,
LOD
Edoartworks
(Edoartworks)
September 19, 2016, 5:15pm
5
Not that. The bug is having multiple materials in the details panel, not in the static mesh itself
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