Static mesh issue at a distance

on your distance photo, is the camera looking straight down? It seems to me to be the roughness setting, which is pretty hgh, and the angle of the camera and the reflection angle of the lights? The flat top surfaces are hitting just the right angle and the entire surface is getting bright due to the roughness. This is my guess. Would help to see a video I guess to really see how the lighting is reacting. What is your light setup?