Static mesh inside skeletal collision problem

Hi all,

I have a vehicle pawn, inside skeletal mesh as child, I have a static mesh(forks). I want that this statical mesh collision independent from pawn physics assets. But this static mesh that have collision defined as block all, only collision with other meshes that have physics enabled.

Is this normal?



In the properties of the mesh you can choose with which kind of actor he should collide -> use custom collision and then enable or disable the needed boxes (e.g collide just with pawn,…)