Static Mesh in Actor Blueprint appears to be unlit

Hey there,

I’ve placed a static mesh inside an Actor (I basically just added some “data” variables. They contain just 3 strings) blueprint. When I place the static mesh directly inside my level it appears darker, however when I place the Actor-Blueprint with the static mesh at the same position, the whole object doesn’t appear to be shaded at all. Do you have an idea about what might cause that issue?

Here are the images of the particular objects (static mesh darker - actor blueprint colorful lit)


PS: does somebody know why I can’t upload images directly to the forum?

I’ve managed to fix it by placing a static mesh actor inside the parent class and fill it with a static mesh later. However, every actor attached below this parent static mesh actor appears to receive incorrect lighting. Seems to me like a bug.