Static Mesh import error

I have an error when importing a mesh from Blender to unreal engine 5 using fbx.
This is how the door looks like imported in the 3d viewer:


This is how it looks in-game:

I don’t get an error when importing, so I don’t know what’s going on.

I think your normals and inverted.

Have you checked in Blender?

After changing that it looks better, but it’s still blue:


If I try adding a different material for it, it turns black, but only changed to the true color at specific angles.

Did you make the material? ( in UE ).

Does it have good UVs?