Hello,
I make a 3D action game project, I try to use the blueprint “Line Trace by channel” to detect when the line hit a static mesh
As this topic said : Spawned static mesh does not use static mesh's trace responses - Asset Creation - Unreal Engine Forums
It’s seems that line didn"t hit a static mesh object, (it’s detect simple shape like cube) , I follow the instruction like put blockAll for the static mesh but it’s still didn’t work, and the line trace channel is camera
I attach the picture on this topic
Thanks !