static mesh collision not correctly when rotate.

hi, i try to make loader vehicle with chaos vehicle.

when i created vehicle with body and wheel mesh, it work fine.

but, i add some arm part’s, collision is not correctly for loader arms.

arms are attached in vehicle’s child component(static mesh component).

arms rotate when inputs using add relative rotation.

rotation is work but collision still there initial location.

please see this video.

1

best regards.

@user_937ef194b24da26437cb1cb6e4a51c695b2b2cb6d4a09d2f56bcdd Can you please share Static mesh of your vehicle in Static View window with collision shown?

I’m experiencing a bug identical to this. I’m on UE5.1.1. Has anyone figured out a workaround?