# Static lights have a cut off after baking. 

**URL:** <https://forums.unrealengine.com/t/static-lights-have-a-cut-off-after-baking/2463057>\
**Category:** Rendering\
**Tags:** baked-lighting, unreal-engine, lighting-problem, question\
**Created:** [April 18, 2025, 1:16pm UTC](https://forums.unrealengine.com/t/static-lights-have-a-cut-off-after-baking/2463057 "2025-04-18T13:16:59Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Plaugh](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Plaugh](https://forums.unrealengine.com/u/Plaugh)\
**Post date:** [April 18, 2025, 1:16pm UTC](https://forums.unrealengine.com/t/static-lights-have-a-cut-off-after-baking/2463057/1 "2025-04-18T13:16:59Z")

</div>

I‘m using UE5.4 for the project, and after light baking, two of the rectangle lights have harsh cut off on the mesh, I’ve been able to fix it by making a new light and putting it back in the old spot, but now it doesn’t do the trick anymore, wan’t to know what might be causing it.  
The lights are in a glass fixture, it’s set to not cast shadow.

 ![Snipaste_2025-04-18_19-01-38](https://d3kjluh73b9h9o.cloudfront.net/original/4X/0/0/1/001211c8fddc73a63b1b7bcc64603f6bebc10260.jpeg)
