Hi.
I have a problem with lighting.
I have a trap-door leading into a corridor. I want no light inside a corridor when the door is closed, and I want direct and indirect light inside when it’s open. Problem is, even with the trap-door closed i get some lighting inside.
Door and coridor are 2 separate static meshes, door is exactly as wide as the hole.
Couple of pictures presenting the problem:
What I tried:
-Increasing Lightmap resolution on object
-Increasing indirect lighting quality
-Redoing UV-map in blender manually
-Placing more compact lightmass around the object
-Increasing lighting quality to Production and Scalability settings to Cinematic
Please help