This is a duplicate of an AnswerHub question: https://answers.unrealengine.com/questions/30597/basic-material-renders-flat-gray-on-android.html
I am struggling to get a very basic scene to render correctly on Android. The scene consists of a single rotating (via blueprint) static mesh with a simple material assigned to it. The mesh is marked as movable.
The material only uses a constant base color, everything else is set to default.
The scene contains a single static directional light with default parameters. There is also a PostProcessVolume with all post processing effects disabled. Mobile HDR rendering is enabled.
Here is what I am getting on PC:
And this is what I am getting on the mobile device:
The device is Kindle Fire HDX with Adreno 330 that seems to be well supported. Mobile optimized sample projects such as Strategy Game and Mobile Temple render correctly.
The mobile preview on the PC renders completely black (other than the virtual joysticks).
I am starting to suspect that no dynamic lighting is possible at all on Android at the moment, but then the Strategy Game example seems to work fine and it has moving objects (dwarves) with ‘default lit’ material…