# Static Light inside of a Blueprint is not Baking

**URL:** <https://forums.unrealengine.com/t/static-light-inside-of-a-blueprint-is-not-baking/387706>\
**Category:** Rendering\
**Tags:** static-light, point-light, Lightmass, unreal-engine, Blueprint, question\
**Created:** [March 12, 2017, 4:29pm UTC](https://forums.unrealengine.com/t/static-light-inside-of-a-blueprint-is-not-baking/387706 "2017-03-12T16:29:36Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Night\_Watcher](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/night_watcher/32/1145400_2.png) [@Night\_Watcher](https://forums.unrealengine.com/u/Night_Watcher)\
**Post date:** [March 12, 2017, 4:29pm UTC](https://forums.unrealengine.com/t/static-light-inside-of-a-blueprint-is-not-baking/387706/1 "2017-03-12T16:29:36Z")

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Hi,

I made a simple blueprint that has a static mesh and a point light that has its Mobility set to static.  
When I place this blueprint in the level and hit build lighting the BP’s point light do not affect the mesh.  
If I place a point light directly into the scene it will affect the static mesh of the BP.  
Any ideas why this is happening and how to fix it?

Thank you 🙂

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**Author:** ![anonymous\_user\_78b7ccfb](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_78b7ccfb](https://forums.unrealengine.com/u/anonymous_user_78b7ccfb)\
**Post date:** [November 23, 2017, 5:08pm UTC](https://forums.unrealengine.com/t/static-light-inside-of-a-blueprint-is-not-baking/387706/2 "2017-11-23T17:08:49Z")

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Hey there! Did you ever get an answer for this - i’m Having the same issue…

Cheers!
