Static illumination cuts movable object

Hi, I have created a simple scene with four walls and a window. I have an HDRI backdrop and a directional light. I have inserted a movable cube. After I bake the lighting I have the cube cut in half when in the middle of the room.
Here’s a screenshot.

Did this happen this you too?
Thank you very much.
PS: I use unreal 4.26

This is light bleed from the volumetric lightmap (which is used to light movable objects)

You have two options: Make your walls/floors/ceiling a lot thicker, or decrease the VLM spacing in the lightmass settings. Preferably, some combination of both of those.

What about increasing distance field resolution? That should have some amount of effect, no?

Ok, solved. Thank you very much!