# StateTree Graph View 

**URL:** <https://forums.unrealengine.com/t/statetree-graph-view/2852861>\
**Category:** Roadmap\
**Tags:** unreal-engine\
**Created:** [November 9, 2026, 2:49pm UTC](https://forums.unrealengine.com/t/statetree-graph-view/2852861 "2026-11-09T14:49:44Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![ThomasC\_Epic](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/thomasc_epic/32/1203341_2.png) [@ThomasC\_Epic](https://forums.unrealengine.com/u/ThomasC_Epic)\
**Post date:** [November 9, 2026, 2:49pm UTC](https://forums.unrealengine.com/t/statetree-graph-view/2852861/1 "2026-11-09T14:49:44Z")

</div>

### **Status**

None

**The StateTree editor adds a graph view with a pin per transition, so the shape of a tree and the paths through it are visible instead of inferred from a nested list.**

States can be laid out in several arrangements and moved by hand, and their positions are remembered. A separate window lists every event an asset uses. Editor operations - adding states, conditions, tasks and evaluators - are available to Blueprint, so authoring tools can be scripted.
